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An amazing lineup of people whose work I revered on the Apple II. Literally gives me goosebumbs.
It’s interesting to wonder if a picture like this could even exist today, and if it did, how representative would it be? First of all, just about everyone in this picture is not only a game designer, but also a game programmer. Also, there could be no dispute over who the “author” of their games was, since often they were the only person working on it. Compared with the “AAAA” game creation world today, with hundreds people, there’s just no way one person can “have it all in their head” the way people routinely did when the projects were 100 times smaller.
I can’t think of another medium that has undergone such a transformation, from a time when one person made a game by themselves (extremely focus authorship, like a novel) to today, where the biggest games have hundreds of people on them and the definition of “creative director” is more of a team captain than a “Guy Who Makes the Game."
Certainly, indie games and mobile games are returning to a more "auteurist” world of small game development. But still, it’s not the same as back then. I guess you had to be there.
Thanks to Brian Fargo for unearthing picture.
there are times in my life where the only thing that really matters is that Sunrise is a real thing
(via classicsdoitbetter)
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The average detective story is probably no worse than the average novel, but you never see the average novel. It doesn’t get published. The average - or only slightly above average - detective story does… There are even a few optimists who buy it at the full retail price of two dollars, because it looks so fresh and new and there is a picture of a corpse on the cover. — Raymond Chandler
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