I have apocalypse fatigue. As of late I’ve played too many games set in bleak futures. I mean there’s only so much despair a guy can take.
Time for some Awesomepocalypse instead! I’m lucky enough to be working with the good people at Insomniac on their rip-roarin’, decidedly punk rock take on the downfall of society, Sunset Overdrive.
I’ve seen that trailer many many times and I still find it delightful.
Game dev comrade David Sears is Kickstarting his dream project, a return to what he did so successfully in the PS2 generation. It’s a spiritual successor to SOCOM, but taken to a new level of authenticity and depth. At his startup, SOF Studios, his major business partner is a retired special forces operator, “Tom." Now, from when David and I worked together I know how much he likes using military consultants. I can only imagine what great stuff would happen working with an expert every day, side by side. And, as he says in the pitch materials, David knows that “Shooters don’t need to involve sprinting around constrictive maps and magnetic bullets.” If you want a thinking man’s tactical military shooter, you should check this out.
Sad to see Tony Soprano gone, of course. That performance and character were unmatched. But if you want to watch a Gandolfini performance you probably haven’t seen, go see In the Loop. You won’t regret it.
Fellow Surreal alum Brad Schuber talks Project Spark via lengthy stage demo with a giant touch screen
Ken Lobb, Alex Hebert, Jason Ronald et al demoing Killer Instinct at the Twitch.tv booth
The statue for Ryse(the game I was helping demo) was bleeding and spraying blood on Monday, had chilled out for the show itself. I think the gamers waiting in line would have dug it, like a Roman Gwar show.
Lead Writer Kevin Shortt talks Watch_Dogs in the Ubi booth
Impressive stuff at the Videogame History Museum display - tons of early-80s Activision memories (Hacker!) and the first game of 4-player Gauntlet II I’d played at a coin-on machine in a long time.
After dinner at Chruch & State, great drinks (Belladona & Inigo Montoya) at Villains Tavern with R6 writer alumni Will Staples. Music straight out of Oh Brother by The Get Down boys. Perfect out-of-the-way LA night during E3.
Images and words mostly about video games, crime fiction, and Hitchcock.
Richard Rouse III is a director, game designer and writer working on The Church in the Darkness, an action-infiltration game set inside a religious cult in the 1970s. He was creative director and writer on The Suffering action-horror franchise, and has also worked on State of Decay, Quantum Break, Sunset Overdrive, Rainbow 6: Patriots, Drakan: The Ancients' Gates, Damage Incorporated, and Odyssey: The Legend of Nemesis. He wrote the book Game Design: Theory and Practice, and is known for his lectures on game design and storytelling. He lives in the Seattle area with his very understanding wife and children.